Air Base Speedway

Air Base Speedway v1.2

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Its no secret this track can get messy at times, but this update offers an option for players that have had issues.

-Optional "No Pole" PTF included. By renaming and replacing the original PTF with this one, you will remove the collision from the light poles.
-Fixed the spiked fence
-AI Tweaks
-Branding
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Hey all. I heard some people were experiencing some unneeded issues where the AI would slam into the light poles, seemingly under their own volition without being out of control, particularly with limp lp.

-Redefined grass between pit road and racetrack as "racing surface".
-Tightened maxpanic to the poles. As much as I would love them to venture further, they sadly aren't smart enough to not just slam headlong into them in certain events.
-moved limp lp further away from the poles.
-relocated the pit exit pole to give more room for cars to breathe when leaving the pits. Don't worry, its only been moved back 10ft, its still realistic!

If you catch any AI bugs PLEASE DM ME so I can work on them. I've seen more people complain in discord chats without knowing the maker of the track is right there with them, than actually messaging me about a problem. To contact me anywhere other than here, my discord is D0ctorDanger#4062, and my email is ryanadema9267@gmail.com.
-LIGHTS, CAMERA, ACTION! Redid the cameras and made them nicer.
-touched up on some finer detailing
-redid the limp.lp
-redid the maxpit0.lp
-general AI tuning
-added full Shot, Logo, Info and Win screens
-fixed spotter zones
-Added tires and Hitboxes to all trackside lightpoles, making it just as treacherous as the 50s!
-Some extra detailing and relocation of stuff for realism/prettiness
-various minor INI adjustments
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Hello all! This update adds some thing I've heard everyone requesting, here goes:

-NO DUST. I finally treated the track with chemicals, so you should see no dust....except for the apron, don't race on the apron. Please.
-LOTS of rework to the ini, many things have been mapped now, such as spotter zones
-rewrapped the pit entry
- And finally, finalized the pace car line.

Screenshot (225).png
Ello' Everyone, this is a rather small but important update.

-Made the maxpanic.lp fit better with the pitroad
-Tinkered with the pace car ini
-Temporarily fixed the pace car driving into a crowd of people at 100mph by simply removing said crowd. This was the cause for the infinite caution loop. Races with cautions are now kinda possible.
-Moved the start finish line forward about 50ft. It now properly aligns right with the flagman, rather than the quarter mile
-Started work on the cameras, Spectator Cam should be a bit better, but still janky
-You can now crash into the flag stand.
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Sorry if these updates come out slowly, I've just entered my first year of college and things are slightly hectic.