High Speed Ring

High Speed Ring 1.0

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After about 15 hours of work, I'm ready to release the first update for High Speed Ring since October 2020. Here's what's been changed.

General:
- rerecorded all LPs
- narrowed the track by about 3-4 meters
- increased pit merge window to 200 meters
- moved full pace lap start to front stretch

Front stretch and pit stop:
- removed rumble strip on left side
- changed pit wall to more accurately resemble source material
- added custom textures to walls, added tire wall on right side
- changed pit stall texture to the lighter color to the right of them to more accurately resemble source material
- noticed fences are not curved on the left side of track, changed to reflect that
- redesigned pitstop some to be more accurate to source material
- added custom billboards on left side

Turn 1:
- lengthened the fifth lane since it cut off too early before
- placed wall and tire wall on inside with custom textures
- straightened fences on left side
- made inside exterior wall position consistent
- added custom billboards to right side

Straight between turn 1 and 2:
- split sections to make more accurate walls; custom tire walls on either side, narrows back to armco sooner now like source material
- placed elevation present on either side
- placed bridge present before turn 2

Turn 2:
- placed custom textures on inside hill
- placed the elevation present on either side

Straight between turn 2 and 3:
- shortened bridge and started placing textures near it, i.e. water and bridge/fence to the left of it

Turns 3 and 4:
- added 3 degrees of banking to the turns and banked the curbs 10 degrees
- added overhead sign present between the turns
- added banking and dirt present on the inside of turn 4

Straight between turn 4 and 5:
- added shadows to tunnel

Turn 5:
- added several custom billboards
- added grandstands and advertisement boards
- added trees and elevation present in source material
Today I've decided to put some more work into High Speed Ring, paying more attention to the source material and placing what I saw, but taking my time. Doing the environment on a separate day is much more relaxing than doing everything I can for a track in one day, so I may keep doing it.

There are now more trees and grandstands, and cones, tents, and lights have been added. I don't have an asset to place the bridges over the track but I'd like to at least put a placeholder down someday soon.

I've also rerecorded minrace and maxrace.lp so cars have much more space on track for movement, and moved the point at which they merge to the pit line back 100 meters.

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