After about 15 hours of work, I'm ready to release the first update for High Speed Ring since October 2020. Here's what's been changed.
General:
- rerecorded all LPs
- narrowed the track by about 3-4 meters
- increased pit merge window to 200 meters
- moved full pace lap start to front stretch
Front stretch and pit stop:
- removed rumble strip on left side
- changed pit wall to more accurately resemble source material
- added custom textures to walls, added tire wall on right side
- changed pit stall texture to the lighter color to the right of them to more accurately resemble source material
- noticed fences are not curved on the left side of track, changed to reflect that
- redesigned pitstop some to be more accurate to source material
- added custom billboards on left side
Turn 1:
- lengthened the fifth lane since it cut off too early before
- placed wall and tire wall on inside with custom textures
- straightened fences on left side
- made inside exterior wall position consistent
- added custom billboards to right side
Straight between turn 1 and 2:
- split sections to make more accurate walls; custom tire walls on either side, narrows back to armco sooner now like source material
- placed elevation present on either side
- placed bridge present before turn 2
Turn 2:
- placed custom textures on inside hill
- placed the elevation present on either side
Straight between turn 2 and 3:
- shortened bridge and started placing textures near it, i.e. water and bridge/fence to the left of it
Turns 3 and 4:
- added 3 degrees of banking to the turns and banked the curbs 10 degrees
- added overhead sign present between the turns
- added banking and dirt present on the inside of turn 4
Straight between turn 4 and 5:
- added shadows to tunnel
Turn 5:
- added several custom billboards
- added grandstands and advertisement boards
- added trees and elevation present in source material