Roosevelt Raceway 1937 Material For NR2003

Roosevelt Raceway 1937 Material For NR2003 v1.0.0.0

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Roosevelt Raceway 1937 Material For NR2003 v1.0.0.0 Read Me

Here’s GPL’s Roosevelt Raceway 1937 Material. The materials are here in case any of you guys would find it useful or not. Still doing these tracks on and off. Feel free the make it if you like, If anyone beats me to it then I’ll just do a fictional one with the same material.

It was converted by the Dave Noonan converter, by Myself (MeandMe AKA Monkeyape) :gorilla: :banana:

Track Objects and textures are by Richard Neville AKA Luna, so Please credit him if you use these objects in your track.

Features

-Lots of Low poly objects.

-A new grooveline mip (place into a track of your choice to see it, or place in the shared folder to appear on all tracks backing up the original groove.mip first).

Grooveline Old:
groove_ti Old.jpg


Grooveline New:
groove_ti New.jpg


Here are some examples of the best objects I found (Ignore Yellow Hew For 3D Sim Ed 2)::

bb.jpg

c1.jpg

c2.jpg

c3.jpg

cup.jpg

doodah.jpg

flg_fra.jpg

flg_usa.jpg

hut2.jpg

pbguy.jpg

ppl_s35.jpg

ppl_s39.jpg

sbld.jpg

sbrd.jpg

sign.jpg

stalls.jpg

stand0 - 01.jpg

stand0 - 02.jpg

stand1.jpg

table.jpg

wotsname.jpg


(Check EFR or Armory Digital for more objects)

These are just some of the examples, view inside for more.

Note: 3D Sim Ed is showing transparency different than in sandbox and the game and is showing some object as pink when it's not.


Notes

Please Note:
I have not been able to sort out the trackmat and the 3dos as they are hundreds of them, so I recommend a batch conversion in WinMip2 to see where they belong. Pink transparency also needs editing; I’ll get round to it if I make it. For now, please edit it as you wish.

-Road textures have to may be rotated by 90 degrees.
-Some objects may have to be upped by 4 in priority in WinMip 2.
-Objects may not appear at a distance in Sandbox, but works anyway.
-Some objects are in pieces to be lower poly.
-Tress did not convert correctly at all, but I might fix this with the original textures.
-The flags are meant to be animated which is why they show six flags instead of one. Don’t use those unless you know how to remake with 3DS Max. You manually place them on the object “fpole”.
-Careful “stand0” requires a lot of .mips!

-Can’t find which mip goes with what and don’t have 3D Sim Ed? On a 3do, right click and open with notepad, scroll down carefully, anything with .mip on it will belong to the object. You could also use insect3do to find .mips, but that does not work due to a Dave Noonan stamp inside of the objects.

Thank you to Cynon for this tip.

-Careful, some objects are made of nothing, don’t use these!


Happy Track Making!


Credits
-Myself (MeandMe AKA Monkeyape for conversions) :monkey: :gorilla: :banana: :nuts:
-Cynon (Right-click and see what .mip goes with a 3do tip, in notepad)
-Dave Noonan Converter (What I used)
-K. Hörbrand (WinMip 2 Creator)
-Richard Neville AKA Luna (GPL Roosevelt Raceway 1937 Creator, and the Objects) (https://javinester.co.uk/index.html)


Download Was Also Advertised Here
https://www.adrd-forums.net/index/resources/roosevelt-raceway-1937-material-for-nr2003.1045/ (Armory Digital)
https://efr1.forumotion.com/t6599-roosevelt-raceway-1937-material-for-nr2003-v1-0-0-0#127013 (EFR)
View: https://www.reddit.com/r/Nr2003/comments/1lg8liy/roosevelt_raceway_1937_material_for_nr2003/
(Reddit)


Thanks for downloading, and I will catch you in the next one.


Cheers,


MeandMe

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Author
MeandMe
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Extention type
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358.3 KB
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