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  • Member of the Month for July......I_Noah_Guy
  1. Cynon

    The Raceway at Cotnam Farms

    I can see why you say that, it's definitely got some similarities to other tracks I've made, Burlington most notably. It's got some similarities to some street circuits as well, but none of that was intentional.
  2. Cynon

    Rainbow Road 1.1.0

    Just in time for pride month, here's my take on Rainbow Road for NR2003. You can knock the AI out into space. Sources for some textures include the Mario Kart games, and Solar System Scope. This track was not based off of any of the Mario Kart layouts, but it's mostly inspired by Mario Kart...
  3. Cynon

    Dead Links, Hopefully Not Dead Mods

    Okay, now I fixed it. Editing links don't save unless you unlink them first. good job me
  4. Cynon

    Dead Links, Hopefully Not Dead Mods

    Fixed that
  5. Cynon

    Dead Links, Hopefully Not Dead Mods

    Rare tracks, huh? Alright, here's a few that I'm pulling out of my collection, mostly at random. Some of these might not be that rare. Albacete -- A track made by Alfredo Martinez Romera in 2005. HLR GP -- TM Master Cup series fans will be familiar with this track, since it features as the...
  6. Cynon

    Looking for tracks

    May I recommend Ice Planet 2002? :biggrin:
  7. Cynon

    The Raceway at Cotnam Farms

    This track was totally redrawn with a new layout. It has LPs and working AI. There are three passing zones in this 1.4-ish mile track, and it holds a full field of 47 cars.
  8. Cynon

    NR2003 Screenshot Thread

    Here, you see the first ever skyball (as opposed to a skybox), first ever 8k texture in NR2003, and the largest ever track object in physical size (which is something like 95% the size of the real life earth).
  9. Cynon

    Unpopular Opinions

    NASCAR will not be salvageable if Bubba Wallace and Daniel Suarez flame out. Both need to become stars and champions. You mean when they aren't on fire?
  10. Cynon

    Golden State Motorsports Park (GSMP) 1.0.0

    This is a 3.3 mile, very fast road course that is set in the south bay area in California. I drew the layout about 4 or 5 months before any objects were placed, because I wasn't sure it would be really good. Then I decided to add a ton of elevation, scaled the track up a bit, and holy hell it's...
  11. Cynon

    Steelback Stadium - v1.0.2

    There are no geometry changes, so it's only critical for offline racing. In other words, if you downloaded v1.0.0, you can race online against someone with v1.0.2. Fixes; - Fixed an issue with the AI not leaving their pit stalls until they had a clear pit lane behind them, which could cause...
  12. Cynon

    NR2003 Screenshot Thread

    New car for an old carset on a new track. :D
  13. Cynon

    Starlight Speedway

    Here's what this track looks like as of now.
  14. Cynon

    Thornton crashes the game

    Was it only car shadows, or was it the cockpit shadows? Because the root cause for those might be elsewhere. Reason I ask is that I had a similar problem pop up with a different mod on a different track.
  15. Cynon

    Thornton crashes the game

    Have you tried turning shadows off?
  16. Cynon

    Ganassi IndyCar Number Set

    Vaguely reminds me of a condensed version of Futurist/Futura.
  17. Cynon

    The Raceway at Cotnam Farms

    These house objects are on a bunch of tracks. From everything from the old 3 Forty 9 to MNRL/Waterbury, these things are everywhere. The textures have aged badly. On most tracks, where they're nowhere close to the racing surface, that's not an issue. Not so much here. Remapped one half of the...
  18. Cynon

    Happy Birthday, bowtie

    Happy belated!
  19. Cynon

    Starlight Speedway

    This is a 1.18 mile 5 turn oval set in a fictional city... somewhere in space... hence the name. It also magically has the ability for you to still be able to see the stars despite the amount of light pollution going towards the track surface. It's very similar to Ice Planet 2002 in shape and...
  20. Cynon

    Indianapolis Motorspeedway 1909

    NR2003's physics engine lets you fly over W-sections. Plenty of tracks do it, but I think you need to right click each segment and check Open on Left and Open on Right. If you want an example of a track you can fly over the walls on (it's a little difficult but I've done it plenty of times)...