4 GB Patch

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Rollo75

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Dec 1, 2018
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I can somewhat understand the craze of 4k uber-bloated textures for older simulations like NR2003. What I don't 100% agree with is the necessity to run such a patch in order to potentially enjoy new mods for NR2003, tracks included.
I made the jump from potato quality in Legends to potato quality in NR2003. If anyone has anything fancy, I need to haul it back to no better than 1024x1024. I like 512x512 because all the solarise effects run properly in NR2003.



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Bill1947

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Jul 31, 2016
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Can You drag and drop it into the NR2003 root directory? Asking for a caveman....
Phil, the 4GBpatch can be downloaded anywhere on your computer. You can put it in your nr2003 root directory if you want to. Double click on the 4gb_patch icon and a window will pop up asking which exe you want to patch, select your nr2003.exe and click open, a window will pop up telling you that the exe has been patched. That's all there is to it.
patch1.pngpatch2.pngpatch3.png
 

Xerex

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Hot Pass Member
Mar 24, 2017
86
28
Hasn't done much change with mine... The 2019 IndyCar Mod still lags for me.
 

cnyle

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Jun 18, 2019
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I guess I can chime in here for my first post. I found this site looking for answers to my severe lag problem with a new track I installed. I figured I didn't have much to lose in trying the patch, well except for several years worth of mods and paints. But it did the job I was looking for. The new track runs at 60fps with a full field. bungi43, like Bill said, just put it in your main NR2003 folder, run the .exe and point it towards your NR2003.exe and that's it.
 

Quadmaster

Active Member
Cold Pass Member
Jun 15, 2017
14
8
thought I would post this; using the 4gb patch with original nascar 2003exe i got 90-130 fps but with the 2018exe v1 I only get 50-65 psi ;almost double didn't know it was that much of a difference until I tried both :thumbsup::cool:
 
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J.R. Franklin

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Sep 16, 2016
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Hasn't done much change with mine... The 2019 IndyCar Mod still lags for me.
The cars in the new 2019 Indycar mod are all 2048 compressed with 1024 crews that are not compressed. Even with my pretty stout rig I have FPS issues with this mod. One of these days I will get around to resizing and compressing all of the IndyCar paints and crews. First I'll downsize all of the crews to 512 res compressed. I'll bet that will make a very noticeable difference in frame rates all by itself. However, if my FPS are still struggling to stay constantly above 30 FPS, I will go about downsizing the paint schemes to 1024 res compressed along with the 512 compressed crews and THAT could solve all frame rate issues. Frankly, it's something Brian should have done before releasing that mod, but I understand that he really wanted to get it out to the public in advance of the Indy 500, so I don't really want to criticize him for that in his good intentions.
 
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bungi43

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Mar 20, 2017
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I guess I can chime in here for my first post. I found this site looking for answers to my severe lag problem with a new track I installed. I figured I didn't have much to lose in trying the patch, well except for several years worth of mods and paints. But it did the job I was looking for. The new track runs at 60fps with a full field. bungi43, like Bill said, just put it in your main NR2003 folder, run the .exe and point it towards your NR2003.exe and that's it.
Thanks man. I'm on the road for the better part of the next two weeks, but when I get home I'll try it out.
 
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psugorilla

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Jul 19, 2016
192
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I love seeing all these utilities and upgrades for the game. Just wish I could utilize them. My rig is too ancient to make it work. I'm running a Pentium 4 Hyperthread with 2.5GB Ram, and an Nvidia Geforce GT630 graphics card. LOL
Yeah I know I need to update to a newer system but I just haven't gotten around to it.
 

Highbank

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Aug 25, 2016
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The cars in the new 2019 Indycar mod are all 2048 compressed with 1024 crews that are not compressed. Even with my pretty stout rig I have FPS issues with this mod. One of these days I will get around to resizing and compressing all of the IndyCar paints and crews. First I'll downsize all of the crews to 512 res compressed. I'll bet that will make a very noticeable difference in frame rates all by itself. However, if my FPS are still struggling to stay constantly above 30 FPS, I will go about downsizing the paint schemes to 1024 res compressed along with the 512 compressed crews and THAT could solve all frame rate issues. Frankly, it's something Brian should have done before releasing that mod, but I understand that he really wanted to get it out to the public in advance of the Indy 500, so I don't really want to criticize him for that in his good intentions.
When you get done with that massive undertaking, I'll take a copy of your work Mr. Franklin! `6`
 
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J.R. Franklin

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Sep 16, 2016
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When you get done with that massive undertaking, I'll take a copy of your work Mr. Franklin! `6`
I just did the 33 car Indy 500 car set as a test. Downsized all of the crews to 512 res. Then compressed the cars and crews in WinMip2. Unfortunately, it didn't make any difference at all in my frame rates. Honestly, looking at the car files before downsizing the crews and compressing, they are not that big to begin with. So, I'm not going to even bother downsizing the cars from 2048 to 1024 because I now believe that the frame rate issue is related to something else and not the size of the respective car files. :frown::confused:

It's too bad, because the cars look awesome. But great looking models can only get you so far when you can't run a full field of cars because your frame rates are below the magic 30 FPS minimum threshold for good sustained game play without studdering.

I'll stick with my buddy Ian Smythe's DW12 mod from Smiffsden. The frame rates are great. I love the digital dash and cockpit and I love how those cars look as well. The downside is that they are not the current day cars.
 
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bassman58

Member
Cold Pass Member
Dec 27, 2016
1
3
Bazmeister, How did the 4GB patch work for PSP X ? I have PSP X2 and have memory problems with a few templates. I've upgraded my PC to 64bits but I want to keep using PSP. I will use the patch for NR2003. It works well for GTR2.

Here's a link
 

bungi43

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Mar 20, 2017
196
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Finally had a chance to load this (been out of town for 3 weeks). Quick run thru at Indy with everything at max....no glitching!
 

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