NR2003 Help For Making Spotter Pack

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RD03GrapDesign

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I've decided that I would try to make a Kyle Busch spotter pack, but I've hit a wall quite quickly. When I exported a file (with an audio software called Audacity) to a .wav file, the game crashed once it tried to run the audio. I don't know how I can change the audio to the correct format in Audacity, because I'm guessing I need to (I've looked around on the Internet about the specific format (ex: Mono 22050 Khz), but have no clue because different people have said different things on the correct format/no consistent answer). May someone help me by telling me what is the correct format, and how I can export it using Audacity? I will be willing to get another program to export the audio in the correct format, if needed. The files in the Google Drive Link are; the .wav file that made my NR crash and the Audacity file that you can edit using the program.

 

Highbank

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Check the size of the wav files so that they are equal to those you are replacing...???
 
R

RD03GrapDesign

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I just tried to trim the file down by exporting it as "u-bit" (which sets the file as 8-bit, and 8 kHz, which should be good enough for NR). The file size went down massively (but is still considerably large compared to the size of the file in the original spotter pack). Nonetheless, I will try it out in game, and hopefully it won't crash.

Edit:
It crashed. :(
 
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RD03GrapDesign

Guest
So, I've done everything, except I still have an error. When I try to export the file to the correct bit depth (which is 8), the game still crashes. I'm still using Audacity, and I exported the sound file as "Unassigned 8-Bit PCM". I don't have the money right now to buy applications such as Adobe Audition, so I don't know really what I can do...

All the other things have been changed to their correct values (the sample rate and the channel [Mono]).

Edit: The files in the Google Drive link are updated (the .wav file and the .aup/Audacity file) to the issue I'm having right now.
 

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