Farm Road 29 Objects Read Mev1.000
After I saw what was possible, with object conversion with the Zanarkand and track, it inspired me to do my own conversions. I know any conversion is now possible to NR2003, especially since it not even a windows game, and was extracted via a PS2/3 emulator.
This came about by working out: how I can use a ready-made object for NR2003.
All my objects and materials are free to use, as they were free in the first place.
Features
-Never seen before objects in NR2003 (See Images), including the first 3D cow and horse (horse is a Bonus Related Object)
-Already well mapped (There are no bits of transparent areas sticking out).
-Low Polygon count under the limit (MTMs might be much lower) this does not mean a reduction of quality.
-Priority is upped to 4, for a sharper image via WinMip2, and seen at all distances is ticked. I have kept the original encrypted file name for posterity.
-Mip files with same 3do where possible (name easier to find).
-Some bonus objects including a horse and extra telephone poles (original Readme’s are kept inside of folder to give credit to makers).
Examples in 3D Sim Ed
Notes on Start Lights
-I have decided not to include these because they are mostly the same for every track so most will be repeated. Also, I do not know how to do switch state descriptors (a mip that changes its state in caution) so I will include these separately with the inferno pool caution light to stick into them for now. It is likely I will ask for help with these in a technical tip thread.
Trees
-2D objects have decided to work in 3D Sim Ed and is included.
Track Textures
-I have not released the surface track textures as they are in hundreds of tiny 28x28 squares and if I do end up recreating a circuit from the game, it is likely that I may use different ones. When enlarged they are in a low quality. This does not happen in the game itself.
Horse
-Horses’ eyes are barely visible but at least it is the first 3D one for NR2003.
How I did my objects
I used Mystical’s tutorials; I watched mainly parts II -https://www.youtube.com/watch?v=LawB374lyA0 (Part 2) and III -https://www.youtube.com/watch?v=GkJKu8kYs (Part which was the most important, save to 3do format. I worked out that I did not need to make an object from scratch; I just needed to learn to save it to the correct format.
*Ignore X + D + 3 smiley faces. Its just stunod playing up - see inside Readme for link*
I also had Zmodellerv1.07b, which turns out to extracts .bin models into 3DS files, which is very readable by 3D Sim Ed.
If you are a MTM track maker, it is good that all the models already have a vertices limit so it is nowhere near 3000~ or so vertices. MTMs seems to be under 1000.
I will release a full tutorial on how I did it in the future forum, under Tips Tutorials and How To, including a FREE 3D Sim Ed 3 to use (sorry if you have already purchased it).
-https://www.youtube.com/watch?v=oAXIP6as-Sc (Use To Get Free 3D SimEd (Search was 3D sim Ed Crack))
Please read the comments.
Let me know if the objects are not working correctly and I will try to redo them. I will include them in an update. Any help on anything concerning these objects is appreciated.
Enjoy them!
Credits
-Crankshaft (Telephone Poles)
-Cynon
-Dave Noonan (3D Sim Ed)
-MTM2.com
-Mystical (AD Designs)
-ProJektCarModZ (3D Sim Ed Crack)
-Terminal Reality
-Vega15 (Horse)
-WinMip 2
Download available on Efr and Stunod, Here
https://efr1.forumotion.com/t6535-farm-road-29-objects-for-nr2003v1-000#126637 (EFR) (Extra tracks here!)
https://stunodracing.net/index.php?resources/farm-road-29-objects-for-nr2003.14869/ (Stunod)
Thanks for downloading, and I will catch you in the next one.
Cheers,
MeandMe
More coming soon!
After I saw what was possible, with object conversion with the Zanarkand and track, it inspired me to do my own conversions. I know any conversion is now possible to NR2003, especially since it not even a windows game, and was extracted via a PS2/3 emulator.
This came about by working out: how I can use a ready-made object for NR2003.
All my objects and materials are free to use, as they were free in the first place.
Features
-Never seen before objects in NR2003 (See Images), including the first 3D cow and horse (horse is a Bonus Related Object)
-Already well mapped (There are no bits of transparent areas sticking out).
-Low Polygon count under the limit (MTMs might be much lower) this does not mean a reduction of quality.
-Priority is upped to 4, for a sharper image via WinMip2, and seen at all distances is ticked. I have kept the original encrypted file name for posterity.
-Mip files with same 3do where possible (name easier to find).
-Some bonus objects including a horse and extra telephone poles (original Readme’s are kept inside of folder to give credit to makers).
Examples in 3D Sim Ed
Notes on Start Lights
-I have decided not to include these because they are mostly the same for every track so most will be repeated. Also, I do not know how to do switch state descriptors (a mip that changes its state in caution) so I will include these separately with the inferno pool caution light to stick into them for now. It is likely I will ask for help with these in a technical tip thread.
Trees
-2D objects have decided to work in 3D Sim Ed and is included.
Track Textures
-I have not released the surface track textures as they are in hundreds of tiny 28x28 squares and if I do end up recreating a circuit from the game, it is likely that I may use different ones. When enlarged they are in a low quality. This does not happen in the game itself.
Horse
-Horses’ eyes are barely visible but at least it is the first 3D one for NR2003.
How I did my objects
I used Mystical’s tutorials; I watched mainly parts II -https://www.youtube.com/watch?v=LawB374lyA0 (Part 2) and III -https://www.youtube.com/watch?v=GkJKu8kYs (Part which was the most important, save to 3do format. I worked out that I did not need to make an object from scratch; I just needed to learn to save it to the correct format.
*Ignore X + D + 3 smiley faces. Its just stunod playing up - see inside Readme for link*
I also had Zmodellerv1.07b, which turns out to extracts .bin models into 3DS files, which is very readable by 3D Sim Ed.
If you are a MTM track maker, it is good that all the models already have a vertices limit so it is nowhere near 3000~ or so vertices. MTMs seems to be under 1000.
I will release a full tutorial on how I did it in the future forum, under Tips Tutorials and How To, including a FREE 3D Sim Ed 3 to use (sorry if you have already purchased it).
-https://www.youtube.com/watch?v=oAXIP6as-Sc (Use To Get Free 3D SimEd (Search was 3D sim Ed Crack))
Please read the comments.
Let me know if the objects are not working correctly and I will try to redo them. I will include them in an update. Any help on anything concerning these objects is appreciated.
Enjoy them!
Credits
-Crankshaft (Telephone Poles)
-Cynon
-Dave Noonan (3D Sim Ed)
-MTM2.com
-Mystical (AD Designs)
-ProJektCarModZ (3D Sim Ed Crack)
-Terminal Reality
-Vega15 (Horse)
-WinMip 2
Download available on Efr and Stunod, Here
https://efr1.forumotion.com/t6535-farm-road-29-objects-for-nr2003v1-000#126637 (EFR) (Extra tracks here!)
https://stunodracing.net/index.php?resources/farm-road-29-objects-for-nr2003.14869/ (Stunod)
Thanks for downloading, and I will catch you in the next one.
Cheers,
MeandMe
More coming soon!