NR2003 AutoStages

NR2003 AutoStages v3

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View: https://www.youtube.com/watch?v=kZ_81TLF6g4


Stage Racing is here! NR2003 AutoStages is now available. Watch the above tutorial on how to get things up and running. It's really simple, I promise.

NR2003 AutoStages v3 key features:

  • Cup, Xfinity, and Craftsman Truck Series Championship Seasons - Simulate full seasons with each of NASCAR's three biggest series with unique season lengths and playoff formats for each.

  • No Stage Cautions version - Run stage races without the caution flag at the end of each stage. Great for simulating NASCAR's 2023 regular season road course rules or just seeing how stage racing would work with longer green flag runs. No additional setup required.

  • One .exe for three and four stage racing - AutoStages will only simulate four stages races at Charlotte night tracks - all other tracks will have three stages. All from one app.

  • Better Cautions: Automatically toggles the "Rack Back to Cautions" option during the race to freeze the field after yellow flags and simulate modern caution procedures.

  • Better Cautions: Automatic overtime rules are now included via the "Add Laps for Green-White-Checkers" option. Overtime is enabled if the race is under yellow on the second-to-last lap of a race, then disabled once the additional laps have been run and the race is complete.

AutoStages v2 features three major NR2003 stage racing breakthroughs and lots of smaller quality & stability improvements. Features include:
  • Automatic cautions while spectating: v2 can now work in tandem with the Better Cautions mod to throw automatic yellow flags to end stages while spectating - completely hands-free. Yes, it's as awesome as it sounds.

  • Season mode beta: Run a full championship season with the current NASCAR Cup Series scoring system within the app. Stage points, playoff points, playoffs, eliminations and cuts.

  • Advanced stat tracking: Completely overhauled HTML race results table with advanced racing data such as Average Running Position, Green Flag Passes, Speed Score and more.
Have fun! Make sure to check out the readme for information on the new features. As always, let me know if you have any issues or ideas for future versions.


Big thanks to /u/sellersgaming and /u/Jackhammer_JT for helping complete the final tests for AutoStages!
Author
BT Zero
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Latest updates

  1. NR2003 AutoStages v3 RELEASE

    NR2003 AutoStages v3 key features: Cup, Xfinity, and Craftsman Truck Series Championship...

Latest reviews

Just started a new season for Truck, Xfinity and Cup using AutoStages. Has totally changed my driving strategy and has made the game so much more fun to play. Awesome Work! Thank You!
I love 3v and I am simulating the 2024 Season in Cup with it, Great work!
This is really cool but I do have one observation when it comes to racing against the AI. Seems to me that the AI will not know that there are stages involved....so....it seems like I would be able to pit early and before the stage ends and just cheese the AI every time or at a minium the AI would have their pit strategy completely ruined because they internally will not factor stage racing. just a thought on this .
BT Zero
BT Zero
The AI was programmed 14+ years before NASCAR moved to stage racing. There's no way to change the AI's pitting behavior for now. Great point, though! Gotta use the honor system to keep it fair. For anything less than 25% race length, I like to use 2x wear to bring the pit windows closer to the stage breaks. Anything above that, I keep 1x. Maybe try playing around with that to suit your needs.
What we just needed, thanks
I cant seem to download it. it comes up as a .part file. what am i doing wrong any info would be appreciated.
Dude! YES THANK YOU SO MUCH!!!!!!!!
Tried it out and its an awesome feature to have. Thank you for creating this for this game. Maybe a dumb question but is it possible to have the caution breaks but instead of the normal 3 laps its 1 lap for the caution? I saw you can turn the yellow off but id like to keep it at 1 maybe 2 laps
BT Zero
BT Zero
I may be mistaken, but I believe that would involve altering the game's base code because the computer decides exactly how long the caution periods are. For now, it looks like I'll just have to stick with the default caution lengths until we can find another solution.
Great start on keeping our game moving forward.