Yes Sir, it's the best of both.So you can see where I was going with this.
How does that effect the pitroad Official?
So as reference:
2003ish:
1998:
2 wagons. Equipment & seat/monitor/dish on 1st, tools in 2nd.
Yes Sir, it's the best of both.So you can see where I was going with this.
Nr 2003's limit ie 300 polysIt's like this I have never been able to get a 3do to work that I saved in 3dSimED
Trying to use a Nr 4/2002 3do, lol.Nr 2003's limit ie 300 polys
The Devs did have it for N2k3, but felt that systems (at the time) couldn't handle 42 crews and just used the sign crew member.A thing - Pit crew animations for ALL drivers.
Knowing what people can do with the game im sure someone can figure it out.The Devs did have it for N2k3, but felt that systems (at the time) couldn't handle 42 crews and just used the sign crew member.
So can the 3do/animation be rebuilt to include all the crew members??
1 a mod: An updated 2008-2010 COT mod. Bodys are a little wonky in the old ones, as well as the noses.
2 a track: Can't really think of one I need or want. There's already quite a number of tracks available. Maybe a 2020 Darlington?
3 a thing: Ability to skip yellow flag laps. (Like NASCAR games on console)
Track: Weaber Valley Speedway, Hame of the Bang Bangers. I have this started but I need to update my references, for as much good as references will actually do.
2 a track: Bathurst