Wild West Motorsports Parkv0.98

Wild West Motorsports Parkv0.98 0.98

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  • After a lot of thought and conversations within the community, we’re happy to announce that Stunod Racing will not be shutting down. The incredible support we’ve seen from all of you has played a huge role in this decision, and we’re truly grateful to everyone who values and contributes to what makes this community so special.

    We’ve been exploring ways to manage the costs of keeping Stunod Racing up and running, as the current expenses felt unsustainable. We considered moving conversations to Discord or creating a standalone site for file hosting, but those options didn’t really fit what most of the community wants or the experience we aim to provide.

    Here’s the plan moving forward: Stunod Racing will remain open, but we’ll be making some changes to how files are hosted. There will be a few upfront costs during this transition, but these updates will help reduce our expenses over time and make things more manageable in the long run. We’ve been working with a few members and programmers to figure out the best solutions, and while there are still some details to iron out, we’re confident we’re heading in the right direction.

    Thank you for sticking with us and being patient as we work through these changes. With your support, we’ll ensure Stunod Racing continues to be a place for creativity, collaboration, and connection in the racing community.

    Stay tuned—we’ll share more updates soon!

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Wild West Motorsports Park v0.98

I made at least some improvements to my track in order to make it look better such as new textures (I just learnt how to use WinMip 2 I’m only an amateur) Track was made by eye, so not 100% but fealls like the track.

Features
-Textures from Lego Loco (believe it or not), and google
-Extended segments to allow More Mountains
-More objects
-A Working Pit
-Labelled corners
-Flagmen
-Marked out grid (full pace lap and half pace lap)
-Fictional pits now Replaced With Hay to blend in and look more natural


To Do
-LP Line Fixes (If they are playing up)
-Edit/change environment?
-More plants/grass
-Sponsors/Billboards
-The Carpark
-Track Stamps for selection in menu

Bugs
-Some Objects may not always appear, and they disappear in sandbox (Annoying - could be to do with amount of versions a saved? I do this to avoid losing work)
-Back straight may not be edited because it would not let me at the left side and the right side near the tiny segments. Also Some Areas Do Not Like To Be Stretched you get a cannot save track! (See images)
-Some parts of the track may still be see-through.
-For some reason the AI disappears and then reappears when exiting the pits (has this ever happened before?)

Any advice, and advice on lp lines would be great. All my textures and objects borrowed made/used are free. If you want to improve this track further, then you have my full permission without even asking.

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Author
MeandMe
Downloads
1,008
Views
3,637
Extention type
7z
File size
136.8 MB
First release
Last update
Rating
5.00 star(s) 4 ratings

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Latest reviews

Giving You 5 stars for effort! We need more track makers in the community and this is how it starts. Great job so far! Keep at it and don't give up!
MeandMe
MeandMe
That’s what I’m talking about; NR2003 needs more tracks especially the ones like Grand Prix Legends (hosted replicas with permission or made from scratch there’s loads we don’t have)) and more new off-road dirt courses!
The AI disappearing upon entering the pits and reappearing upon the player entering the pits has happened to me before on several other tracks. I want to say it has to do with render distance and/or how many cars you have drawn at once in game settings. Not a track issue.
heck yea
Very nice this track is going to be good!