Looks Justin9's 1970 track, with the lap record from my GN69 track.ini (Petty holding the record in the '69 Ford).
Since Justin made his track in 2005 and the .lp files are the same, dated 2008, it's safe to say this is an edit of Justin9's richmond_fair_j9.
You should always include the original readme, which I have pasted below so you can add it -
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AGREEMENT OF USE
Storage or Use of this track by installation into a racing simulator constitutes
agreement with this and the following statements:
1) This track may not be sold or distributed for commercial purposes, or money
exchanged for this track or any part thereof.
2) This track may not be redistributed without written consent of the original
author, with exception of the sites listed below, or, otherwise notifed before download.
3 ) This track cannot be modifed without written consent of the original author.
4) Pieces of this track (not including the .ptf file) may NOT be extracted and used for
other tracks, including projects for commercial purposes. Please contact the original author for any questions.
5) This track must always maintain an unmodified copy of this readme in whatever form it
is distributed.
6) This track is covered by implied intellectual property laws, in that it is the property
of the author.
7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Hosting Sites:
Speedway Creations
http://www.speedwaycreations.com
If SWC should 'disolve' for a Backup Host:
SimRacingConnection
http://www.simracingconnection.com
Trackname: Richmond Fairgrounds (1970)
Version: 1.1
Year of creation: Mar. 2005 - Apr. 2005
Racing sim: NASCAR Racing 2003
Author(s): Justin9 -
www.justin9.com; LP & INI help from Steveb73
Email(s):
justin9@speedwaycreations.com
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Type: Real
AI: Yes
Mod support: CUP, CTS, GNS, Aero88 - No Arcade Support - PTA (maybe...)
Description: 0.542 mile oval with little banking.
Installation instructions: Run the setup exe file.
AI NOTES!
-from SteveB
"The primary [track] and [ai_track] settings are for BGN. The CTS settings are for CTS; I have included some specific lines (remmed out with a semi-colon) for the Aero88 mod. I am not real happy with the AI behavior; they're a bit docile -- fast, but they tend to run in line. They are very hard to pass. I had the most fun running the Aero cars; they're slower; even with my alternate settings. There is not much passing here. However, if an AI does pass, it takes him about 4 laps to complete it. It will take you that long too! These AI speeds are based on about 4 different people's reports of what they could do. After that, I slowed the AI down a bit because they are so hard to get around. The raceline on the track is their race.lp; its not necessarily the best route around the track, but you can use it for brake and accelerate markers."
Credits: Thank you to my beta testors for running laps and creation of setups, The US Pits for hosting various tools and forums. SteveB for all his hard work and advice throughout the process.
Distributing websites:
Speedway Creations
http://www.speedwaycreations.com
Sim Racing Connection
http://www.simracingconnection.com*
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