Mainly the 1.5 miles tracks Charlotte and Atlanta are the worst by far. I been trying to make a consistent and after list to give more valid data. I know I have one of the FSE Kansas that comes and goes but, I usually avoid running.
See what happens at the original nr2003 tracks, if it happens on them, then there is probably a whole different issue. Try that I also looked at your files
Try making the changes I noted, try the original tracks first before you change anything as a test.
Heres what I have::
well in your player file
[Effects]
you have
debris
dust
dirt
sparks
and
skidmarks ON
Try Like This:
[Effects]
debris=0 ; Debris on or off
dirt=0 ; Dirt on or off
dust=0 ; Dust on or off
filtering_level=2 ; Bilinear, Trilinear, or Anisotropic
fog=0 ; Fog on or off
lightmaps=1 ; Lightmaps on or off
reflections_on_cars=0 ; Reflections on or off
reflections_on_structures=0 ; Reflections on or off
shadows=1 ; Shadows on or off
skid_marks=0 ; Skid marks on or off
smoke=1 ; Smoke on or off
sparks=0 ; Sparks on or off
Try using these graphics options
You have few things you can change,
I would point out especially enable_ShadowVolumes=1
Turn that to 0 it causes problems with marks and shadows under
over passes CarMegaShader is ok to be on.
[Graphic Options]
allow_setting_gamma=1 ; allow setting gamma and brightness
brightness=0 ; brightness adjustment [-50..50]
car_detail=2 ; 0=low, 1=med, 2=high
cockpitLookDeadZone=0.050000 ; 0-1 value for deadzone. 0 is no deadzone.
cockpitLookSmoothingTime=0.055556 ; Time value (secs) used in joystick smoothing
draw_ahead_distance=75 ; draw ahead distance [0..100]
draw_behind_distance=52 ; mirror draw distance [0..100]
enable_CarMegaShader=1 ; set to 1 to enable advanced shaders where applicable
enable_ShadowVolumes=0 ; set to 1 to enable shadow volumes
envmap_method=0 ; environment map rendering (0 = Hardware, 1 = Software)
field_of_view=65.216728 ; cockpit field of view, in degrees
force_no_DX_specular_effect=0 ; set to 1 to disable specular-only effect rendering
gamma=100 ; gamma correction [100..250]
lensfx=0 ; lens fx enabling
mirror_detail=2 ; 0=off, 1=low, 2=high
on_car_shadow_cockpit=1 ; 0/1 to disable/enable
on_car_shadow_disable_hw=0 ; set to 1 to disable HW optimization
on_car_shadow_max_lod=5 ; max lod of cars receiving on-car shadow
on_car_shadow_method=0 ; method of rendering on-car shadows (0 = disable, 1 = render world, 2 = render lightmaps)
on_car_shadow_min_lod=5 ; lod of cars rendered into on-car shadow
on_car_shadow_options=7 ; options (mathematically add values) for rendering on-car shadows (0 = none, 1 = object, 2 = cars, 4 = walls)
on_car_shadow_tex_height=512 ; texture height of on-car shadow texture
on_car_shadow_tex_res=128 ; texture resolution of on-car shadow texture
on_car_shadow_tex_width=256 ; texture width of on-car shadow texture
oppPitcrew_detail=2 ; 0=none, 1=low, 2=high
render_speed_weight=0 ; relative balance between speed & quality
texture_quality=100 ; texture quality [0..100], -1 for auto
track_lighting=1 ; enable track lighting
track_specular=0 ; enable track specular
trkspec_subd_maxdst=75.000000 ; max dist for subdivision
trkspec_subd_mindst=50.000000 ; min dist for subdivision
trkspec_subd_minres=1.000000 ; min resolution for subdivision
TSObject_level=1 ; 0=minimal, 1=some, 2=all
world_detail=2 ; affects relative balance between speed & quality, Mirror Objects, and TSO's
In You CORE file, you have your memory at:
[Memory]
MaxBlockSize=524288 ; max size before allocating separate block.
minPhsyMemWontUse=0 ; amount of physical memory to leave for the system.
NumEmptyPools=3 ; max # of pools to leave empty
PoolSize=524288 ; default pool size
ShowMemStats=0 ; show memory statistics on exit?
Your card has 8gb so set Your MaxBlockSize and PoolSize
to what I have below, they have to be the same.
[Memory]
MaxBlockSize=8388608 ; max size before allocating separate block.
minPhsyMemWontUse=0 ; amount of physical memory to leave for the system.
NumEmptyPools=3 ; max # of pools to leave empty
PoolSize=8388608 ; default pool size
ShowMemStats=0 ; show memory statistics on exit?
In Your REND_DXG you have a real high texture size but your display is high also My settings are below what yours are,the dlls are the same:
[3D Accelerator Analysis]
PolyRate=133.87
AnisotropicLevel=0
TextureSetSize=8255897600
BitsPerPixel=32
TestedFullScreen=1
Height=2160
Width=3840
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nvldumd.dll
Version=Product 31 Version 0.15 Build 1694
Vendor=NVIDIA GeForce GTX 1070 Ti
[3D Accelerator Analysis]
PolyRate=295.10
AnisotropicLevel=0
TextureSetSize=4287287296
BitsPerPixel=32
TestedFullScreen=1
Height=600
Width=800
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nvldumd.dll
Version=Product 30 Version 0.15 Build 1295
Vendor=NVIDIA GeForce GTX 1650 SUPER